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Metasequoia edge extrusion plugin
Metasequoia edge extrusion plugin











metasequoia edge extrusion plugin

  • in can specify whether to target only selected vertices or all vertices.
  • metasequoia edge extrusion plugin

  • of can also remove a middle vertex by clicking with Alt(Windows)/option(macOS) key.
  • in can move each vertex to the each normal direction.
  • Nearby faces may be clipped in the path tracing.
  • may not split a face correctly in symmetric editing.
  • Scrolling behavior may be incorrect while changing the display/lock by dragging in the object panel.
  • FBX exporter supports normal vector morph.
  • In FBX importer, even if object names overlap, they are treated as separate objects instead of merging.
  • Semi-transparent parts are accurately rendered in the path tracing.
  • Removing a middle vertex in supports symmetric edtting.
  • A parameter in a material may be not able to set over 1.
  • A lathe setting of an object cannot be set correctly.
  • Scrolling may occur suddenly when changing the display or lock on the object panel.
  • (In OpenGL display, some textures are not reflected depending on the environment.)
  • Extensions of the glTF shader becomes to be applied in the preview display.
  • Ior/Specular/Transmission/Volume are added to the extensions of the glTF shader in the material property.
  • metasequoia edge extrusion plugin

  • The color display of in can be grayscaled and inverted.
  • Noise reduction may crash when enabled during path tracing on some Macs.
  • Lighting becomes inaccurate when the area of the light source object is small during path tracing.
  • #METASEQUOIA EDGE EXTRUSION PLUGIN SKIN#

  • FBX output crashes if an object without vertices is set as a skin for bones.
  • Turning off is not reflected in the display.
  • When the window is maximized.Windows 11, there is a margin at the edge of the window.
  • A normal map scale of glTF shader is not reflected in the path tracing.
  • Vertices created by may be not shared between edges.
  • Emission with a value greater than 1 can be imported and exported by the KHR_materials_emissive_strength extension in glTF.
  • In, a shortcut key for Move, Rotate or Scale now works in Paint/Copy mode of Skinning.












  • Metasequoia edge extrusion plugin