
in can specify whether to target only selected vertices or all vertices.
of can also remove a middle vertex by clicking with Alt(Windows)/option(macOS) key. in can move each vertex to the each normal direction. Nearby faces may be clipped in the path tracing. may not split a face correctly in symmetric editing. Scrolling behavior may be incorrect while changing the display/lock by dragging in the object panel. FBX exporter supports normal vector morph. In FBX importer, even if object names overlap, they are treated as separate objects instead of merging. Semi-transparent parts are accurately rendered in the path tracing. Removing a middle vertex in supports symmetric edtting. A parameter in a material may be not able to set over 1. A lathe setting of an object cannot be set correctly. Scrolling may occur suddenly when changing the display or lock on the object panel. (In OpenGL display, some textures are not reflected depending on the environment.) Extensions of the glTF shader becomes to be applied in the preview display. Ior/Specular/Transmission/Volume are added to the extensions of the glTF shader in the material property.
The color display of in can be grayscaled and inverted. Noise reduction may crash when enabled during path tracing on some Macs. Lighting becomes inaccurate when the area of the light source object is small during path tracing.
FBX output crashes if an object without vertices is set as a skin for bones. Turning off is not reflected in the display. When the window is maximized.Windows 11, there is a margin at the edge of the window. A normal map scale of glTF shader is not reflected in the path tracing. Vertices created by may be not shared between edges. Emission with a value greater than 1 can be imported and exported by the KHR_materials_emissive_strength extension in glTF. In, a shortcut key for Move, Rotate or Scale now works in Paint/Copy mode of Skinning.